CJCoding With Joseph
15free / daySign inCreate account

Mastering Java Swing

Move The Projectiles - STEP 3

Projectiles

Now it’s time to make the projectiles move! To do this, we need a "game loop" that continuously updates the game at regular intervals. We can achieve this by implementing the ActionListener interface in our class and using the Timer class to create the loop. Let’s get started!

Modify the class definition to include ActionListener alongside KeyListener:

Members only

Keep reading this lesson

You've reached the end of the free preview. Unlock the rest of this lesson plus 27 more lessons in Mastering Java Swing.

  • Unlimited coding questions
  • Unlimited access to all classroom material
  • Weekly live call for questions and guidance
  • 3,000 AI tutor tokens / month
  • Personal SQL database (3 MB)
  • Progress tracking

Cancel any time.